Copper for iOS released!

Last year I spent a lot of time refactoring Copper to get rid of older code and to set the foundation for something new. As I always try to have well structured code, this has not been as time consuming as I thought. I basically just extracted all non User-Interface code into a framework called […]
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Version 1.3.1 released. Fixes various critical bugs

We just released version 1.3.1. This release just fixes various critical issues that made it in 1.3. Sorry for that. This is a short list of the major bug fixes: Fixed crashes on Yosemite (10.10.x) when launching Copper Fixed crashes with various boards and layouts We also started working on Touchbar Support, but it didn’t make […]
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Copper 1.3 and Yosemite

I got a few reports that Copper 1.3 crashes on Yosemite. I am currently investigating the issue. If you cannot run Copper after an update, you can download 1.2.1 from this URL in the meantime from here. Sorry for the inconvenience. I had to make some last minute changes as Apple didn’t approve 1.3 in the first […]
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Copper 1.3 is finally available

After so many months of development and waiting for Apple to get the problem resolved we finally managed to get 1.3 finished and uploaded to the Mac App Store. It should work fine from Yosemite to El Capitan. However, it’s been hard to get this release done. Of course I did not rest while I waited […]
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We’ll get there, but takes time…

This is just a short update of what happened the last months and why we still have not been able to finally push 1.3 to the public. As you know, 1.3 comes with a lot of new features. The single most important feature is STEP import. I have detailed this in the last blog posts so […]
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Version 1.2.1 released

Today I released version 1.2.1. It’s a quick bugfix release that fixes various stability issues that came with version 1.2. In the last version we did a lot of optimizations that proved not to be very clever in some places. For those interested: If you can’t optimized the work to be done by optimizing the algorithms […]
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Version 1.2 released

This release mainly focuses on optimizations, but brings a couple of new features that were now possible due to these optimizations. And Copper now comes with extensive Through Hole Part support in 3D with many more parts and a few more generators. Through Hole Parts and Generators Very important for quite a lot of our users: […]
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I finally cracked it: Custom models coming soon

I did write quite a lot here about my motivation creating Copper. Before building Copper I created the 3D models of my PCB using Eagle Up and Sketchup. While I really liked the ease of use, I didn’t like the way you have to “source” 3D parts. They must have been available in Sketchup file […]
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What to expect in 2016 …

Happy New Year! Thank you very much for all your help, support and feedback in the last few months. I am very proud of what we have achieved 2015 and I am really looking forward to bring Copper to a new level in 2016. Our goal remains the same: Developing a full EDA suite for […]
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New CAD 3D Model: Rotary Encoder RGB Illuminated

I have seen quite a few boards using the Rotary Encoder RGB Illuminated (COM-10982) sold by Sparkfun. We would like to have support for this part in Copper, but we couldn’t find it. The manufacturer didn’t have a CAD model either. So we created it ourselves using Fusion 360. Awesome software it is. The part […]
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